Wares of the Hanging Merchants [EDIT: AVAILABLE FOR 8/16 GAMe]

Wares of the Hanging Merchants [EDIT: AVAILABLE FOR 8/16 GAMe] Weighted Boomerang 50 GP On a hit this does 1d damage, but unlike other missile weapons, it immediately induces a fall check. If it misses roll 4d6 under DEX to catch it on the return. Miasma Censor 75 GP These censors hang around one's neck. When lit they burn an incense to keep at bay the miasma that plagues the highest level of the jungle. It grants a +5 saving throw to the wearer should the miasma roll in. Harness System 200 GP per PC This system allows individuals to clip on and off a shared rope. It allows one to repel as well. It has the mechanical effect that users have the status of being strongly secured for the purpose of falling checks (+2), but move as thought they were lightly secured (3 hexes per day). Hanging Hammocks 100 GP Allows one to sleep in comfort in the jungle without making a CON check. Takes two equipment slots. Cage, Small 25 GP A small birdcage. Cage, Medium 50 GP A cage large enough for a...