Eric Boyd If you want them for this session, you can hold on to the five copper masks you snagged. (That too would go into the XP/GP tally, currently TBD.) You do have a connection who seems pretty handy at making masks. I may post something about him sometime. He can make you some copper looking masks that he thinks will look pretty similar, but that will take 1 week. It will cost you 25 gp per mask.
You can keep 1 iron whistle. We'll say you recovered 2.
With the help of Tim Other s character, Xol Rashek you are able to make your way into a private inner garden of the palace, where Almuric's impressive physique is draped over a divan, drinking away his sorrows from a flagon. He greats you will sullen arrogance, but tosses aside the flagon to follow you straight away when he hears what you propose. When he gets a look at the beasts, and you show him how the whistle works, he is fascinated. He inquires where you procured them, and accepts your discretion with a knowing smile. He offers you 1500gp for the two, and expresses a willingness to do business again soon.
I'll be doing an XP and treasure thread soon. But let's get the downtime thread rolling: The party has come through another shimmering priaduct from Adrianna's quarters into Zalvorex's moving manse. After finding out about the Sapphire he was investigating, the party informed Zalvorex that they had a prisoner from Phantamoria. This is a being that came through his own priaduct while the party was in the library. The party wanted to know more about the group and its capacities. Several things emerged from the conversation: Methrion sails on a vessel called "The Double". It has a crew of 20, and is captained by Valdivoir. The Double has materials to repair or replace the ruined sail of "The Parapraxis", Zalvorex's ruined vessel that is crashed in the Valley of the Flowers on level 2 of the White Jungle. The crew of the Double have, apparently, ignored Zalvorex's SOS beacon. The "travelers" from Phantamoria, including both Zalvorex and...
This is now the canonical version of the book of poetry you recovered, In the Light of Other Moons. It differs in some ways from what I said before. Especially relevant to Aleksandr Revzin and Chris P.
A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
We really should hang on to this, although as a cleric Dozar can't wield it. Just the thing for big monsters.
ReplyDeleteOK, we'll make the XP adjustment, once we've figured the sale of the muscle jellies.
ReplyDeleteEric Boyd If you want them for this session, you can hold on to the five copper masks you snagged. (That too would go into the XP/GP tally, currently TBD.) You do have a connection who seems pretty handy at making masks. I may post something about him sometime. He can make you some copper looking masks that he thinks will look pretty similar, but that will take 1 week. It will cost you 25 gp per mask.
ReplyDeleteYou can keep 1 iron whistle. We'll say you recovered 2.
With the help of Tim Other s character, Xol Rashek you are able to make your way into a private inner garden of the palace, where Almuric's impressive physique is draped over a divan, drinking away his sorrows from a flagon. He greats you will sullen arrogance, but tosses aside the flagon to follow you straight away when he hears what you propose. When he gets a look at the beasts, and you show him how the whistle works, he is fascinated. He inquires where you procured them, and accepts your discretion with a knowing smile. He offers you 1500gp for the two, and expresses a willingness to do business again soon.