I'll be doing an XP and treasure thread soon. But let's get the downtime thread rolling: The party has come through another shimmering priaduct from Adrianna's quarters into Zalvorex's moving manse. After finding out about the Sapphire he was investigating, the party informed Zalvorex that they had a prisoner from Phantamoria. This is a being that came through his own priaduct while the party was in the library. The party wanted to know more about the group and its capacities. Several things emerged from the conversation: Methrion sails on a vessel called "The Double". It has a crew of 20, and is captained by Valdivoir. The Double has materials to repair or replace the ruined sail of "The Parapraxis", Zalvorex's ruined vessel that is crashed in the Valley of the Flowers on level 2 of the White Jungle. The crew of the Double have, apparently, ignored Zalvorex's SOS beacon. The "travelers" from Phantamoria, including both Zalvorex and...
At these levels "eggshells armed with hammers" is a good analogy. Compare total party HP to amount of healing available - we have one Heal, maybe a couple more Cure Light, and a potion of Extra Healing for each of us. We have strong incentives to use overwhelming force to keep fights short, I don't recommend battles of attrition.
ReplyDeleteI've got Remove Curse and Stone to Flesh on scrolls, but just one of each. I've memorized Dispel Magic once.
ReplyDeleteI agree with you, we need to be a bit more cautious and creative. I think we really should be using combat as a last resort. If we approach every situation as if it's automatically hostile we aren't going to last very long. Let's take a look at our character descriptions and see if we can use that as a clue. I for one would like to see if Yazid can "charm" his way past the snake woman next game. His background story has a lot of stuff that would be fun to to role play out, as I am sure everyone else's does.
ReplyDeleteI've got only a few spells myself, with the most potent being Magic Missile x2
ReplyDeleteI’ll post an annotated Map for next session tomorrow and you guys can scheme. I probably need to recruit one or two more players, although Evlyn M might be back
ReplyDeleteAfeerah's magic spear can do a 100' radius sandstorm effect for 6d6 damage that takes up 4 charges, it can for 1 charge paralyze someone, and is a Rod of Lordly Might (strike fear in sight for 1 charge, battering ram vs doors for free, and 50' climbing pole for free). 20 charges total. Also, its a bag of sand. Potion of extra healing, gaseous form, plant control, and fire resistance. Otherwise she is a very good fighter (Thac0 3 with the spear, 6 with the magic bow), has decent but not great AC (AC 0 for 13th level).
ReplyDeleteBen L. Do we have any sense of the personality or history of our avatars? I'm not asking for specific knowledge about the city, but if Unasi is trying to pull off Afeerah, will there be an obvious disconnect?
ReplyDeleteEric Boyd I also think we need to talk to each other and not talk over each other. I wanted to use my climbing pole to get to the dangling rope from the beginning, but I didn't make that clear(which I should have) and other characters seemed to have their own plans.
ReplyDeleteSorry, I might be funneling frustrations from other sessions into this one. My apologies to everyone.
ReplyDeleteAleksandr Revzin I noticed this as well. It was way too chaotic. We were acting like individuals, and not like a party. I think that, going forward, we should arrive at a group consensus before committing to any action.
ReplyDeleteAleksandr Revzin Both Afeerah and Unasi share a hatred of slavery and dominion, and both are brave. But Unasi is philosophical in his demeanor, and is both kindly and just. Afeerah is unreflective but cunning, and quick to anger. She is a natural leader of fighting men, and does not show mercy.
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