A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
Boo! I suppose this does give us plenty of time to work out where we're headed next. How much food do we have left? It sounds like the Empty Witch's treasure is fairly heavy, with all those buckets...
ReplyDeleteYou have all the food, since you're only 2 hexes in to your move, although you did spend a lot of time locating all the cages in the hex, etc. So it's probably time to rest. Anyway, I think it's whatever the PCs are carrying plus 10 for the linkboy plus 2 for Selwin. Also: the witches hut has the flavorless gruel that she fed her captives in the black cauldron. Let's say its contents would feed everyone for two days. If you could transport it.
ReplyDeleteWe can eat it for dinner, and breakfast,at least .
ReplyDelete