Here's the map of the library for now. I may work on it tomorrow and will add annotations to it, many annotations. But it will do for now. It might be useful to refer to if you look at the library post.
A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
The Sunken Circle, The Temple of The Archons Steps lead down from each of the five shrines into the sunken area at the center of the Temple of Archons. Along the wall of the depression at shoulder height, an inscription is carved, “It Belongs Not to the Pawn to Question the Intention of the Hand That Moves It”. The bulk of the sunken area is taken up by a single immense block of red stone that has been carved into a wondrous model of a city. When one descends the stairs, the model lights up, illuminated by the same light that currently falls on Zyan above. When you first viewed the model, the streets are lit by the mottled light of sun through dappled clouds. But later, when you poke your heads in to the temple, the model is lit by silver light of the moon and phantasmagorical pools that accumulate below the city's dangling colored lanterns. The model rises to shoulder height at its highest, and waist height at its lowest. It is stylized, with some buildings and locations of ou...
Campaign News 7/28 Since returning from your successful raid on the Children of the Spore, your stature has clearly risen at the pagodas. Malichar takes a proprietary pride in your accomplishments, smiling and jesting with you in his booming voice. He sates your prodigious appetites (Dozar and Sleestakarus) with only the slightest hesitation, and the mellow and complex wines of Zyan flow freely. There is now a festival air around your pagoda, which is well-lit and passably furnished, and overflowing with your goods and possessions. Meanwhile, lank Nekalimon stares bitterly, skulking about your pagoda trying to catch your attention and interest. Your lessons on valuable plants with Ulram continues. He is frank with you that he hopes you might become a more natural and easygoing source of products than the ones with whom he usually deals. You witness some remarkable sights. Malichar rouses you from deep sleep one night to show you the splendid sight of a storm forming in the chasm below....
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