The annotated map for Thursday's session! Eric Boyd Chris P. Shemek hiTankolel Anthony Huso Aleksandr Revzin Joshua Blackketter Maxime Golubchik Evlyn M
Aleksandr Revzin The walls are very tall, 120 feet, so you don't generally see anything over them. The only things you see from below are the towers that rise from the walls as indicated on the map. When you were up on the walls, you could see towards the North, what looked like a massive structure, white marble, carved columns, and glistering domes piled upon domes.
I'll be doing an XP and treasure thread soon. But let's get the downtime thread rolling: The party has come through another shimmering priaduct from Adrianna's quarters into Zalvorex's moving manse. After finding out about the Sapphire he was investigating, the party informed Zalvorex that they had a prisoner from Phantamoria. This is a being that came through his own priaduct while the party was in the library. The party wanted to know more about the group and its capacities. Several things emerged from the conversation: Methrion sails on a vessel called "The Double". It has a crew of 20, and is captained by Valdivoir. The Double has materials to repair or replace the ruined sail of "The Parapraxis", Zalvorex's ruined vessel that is crashed in the Valley of the Flowers on level 2 of the White Jungle. The crew of the Double have, apparently, ignored Zalvorex's SOS beacon. The "travelers" from Phantamoria, including both Zalvorex and...
This is now the canonical version of the book of poetry you recovered, In the Light of Other Moons. It differs in some ways from what I said before. Especially relevant to Aleksandr Revzin and Chris P.
A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
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ReplyDeleteBen L. Do we see anything looming over those inner walls, like very tall palaces, mosques, or towers?
ReplyDeleteAleksandr Revzin The walls are very tall, 120 feet, so you don't generally see anything over them. The only things you see from below are the towers that rise from the walls as indicated on the map. When you were up on the walls, you could see towards the North, what looked like a massive structure, white marble, carved columns, and glistering domes piled upon domes.
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