I'm not sure we'll actually get to any of these, but I wanted to post here some outstanding hooks on the other side...

I'm not sure we'll actually get to any of these, but I wanted to post here some outstanding hooks on the other side of Ultan's door, so that you can decide what you want to do next. (Doubtless, there are some things I'm forgetting.)

(1) Return to the Abyssal Dungeon, and explore the opulent area beyond the Gleaming Seal (the 2nd of 7 levels of the dungeon). More information on the Abyssal Dungeon here:
https://plus.google.com/106146496996956180494/posts/cW48xsrmxs3

(2) Visit the Gauntlet of the Panther Priests, the dungeon sacred to Umata-Shi, the father of risks willingly hazarded. This is the dungeon that runs through the body of a great serpent or dragon in the jungle that the Panther Priests call the God Who Died. It is said to be seeded with many treasures, including perhaps the flexible vistrum, the strange all-purpose tool perhaps necessary for opening one of the later doors in the Abyssal Dungeon.

(3) Return to the Hanging Palace of the Incandescent Kings, a big hanging dungeon in a low level of the White Jungle. You have a few reasons for going: to “bury” Hector, to retrieve the Cosmic Seed for Dozar, and to generally continue the process of looting the place. There is the partially collapsed East Wing and tunnels that have yet to be explored, as well as the King’s Tower in the West Wing, which is sure to be laden with treasure.

(4) Travel to the Valley of Flowers, the crash site of the witch Zalvorex’s ship, the Parapraxis. Zalvorex has offered the party 1000 GP for intelligence about the current state of the valley. He is offering 3000 GP for the twilight condenser. Bazekop also seems to be interested in this item.

(5) Finally venture to Zyan Above, the flying pearl of the dreamlands, to find the apartment of Elsa’s family, near the Sky Goose tavern in Volish Hill, and get up to God knows what else.

(6) Return to the Temple of the Archons, many planar gates of which still remain sealed, and could perhaps be opened.

(7) Return to the Lunar Caverns, or try to open up the Churning Gate of the Horoscops, that strange portal just opposite the Ruins of the Inquisitor’s Guild.

Comments

  1. Dozar would like to get #3 wrapped up.

    ReplyDelete
  2. Yeah, lets send Hector to his final rest. Are we still in truce with Zalvorex's acquaintances?

    ReplyDelete
  3. Aleksandr Revzin​ yes, in theory, but eventually that suggestion must have worn off.

    ReplyDelete

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