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Showing posts from June, 2018

Session 70: Recap and Downtime thread

Session 70: Recap and Downtime thread This session marked the party’s first trip to Zyan Above! After negotiations with the Chatelaine, a bit of intelligence gathering, and some preparations, the party opened a shimmering priaduct from the childhood memories of Ulantanu, their one time captive (from the Catacombs of the Fleischguild in Session 6) and now willing convert to Cletus’ syncretistic faith. He took the party to an abandoned mill in Volish Hill, where he played as a child when visiting cousins. It was a great redoubt of their imaginary worlds: the secret hideout of their band of pirates, or the jungle base camp for their safari expeditions, depending on the mood of a summer afternoon. Stepping from the pod at the end of the priaduct, the place smelled of damp decay, the broken floorboards rotting underfoot. A dim light coming through cracks in the millhouse fell on the ruins of the threshing apparatus. In the dim light a body could be seen. It’s mask—a face with puffed cheeks

Athan Silesia welcome to the community! Here are the character generation rules:

Athan Silesia welcome to the community! Here are the character generation rules: https://plus.google.com/106146496996956180494/posts/jVhBUVgppqw If you're from the waking world of the campaign (the Wilderlands), here's are a couple of (very short) tables of optional backgrounds for your character: https://plus.google.com/106146496996956180494/posts/7MAyvoTqYT If you want to play a magic-user from (our earth) who travels using Opium dreams you can use this: https://plus.google.com/106146496996956180494/posts/bjgoJD5y4bN

Here's what T'kar looks like, in comparison to a "regular" person

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Here's what T'kar looks like, in comparison to a "regular" person

Here is the interior (and exterior) of Level 3 of the South Wing, as described by the youth.

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Here is the interior (and exterior) of Level 3 of the South Wing, as described by the youth. They do mention an item of interest in the area numbered 8, formerly a room "where the masters practiced at fighting with swords", which was repurposed as the boys' bedroom: a pair of fine swords guarded by a song. They also mention a "key box" that is apparently some kind of musical instrument in 1, too big to carry up. The circles are teleporters, but the big one no longer works. "Skomantus told us it used to take you to the North Wing, until it fell into the jungle." The smaller teleporter apparently takes you into the tunnels under the South Wing (either at or near the teleporter you have used down there).

Downtime Thread for 6/21 game

Downtime Thread for 6/21 game Post here about what you want to do in the next session. I need to know in rough way what your plan will be, so that I can prepare for the session, given how many directions it could go. In the meantime, here is the info you were looking for from the first volume of The History of Zyan, as well as the conspiracy laden book that Ernis unearthed in the last downtime thread. Respectable History: When you have some time to consult the first volume of The History of Zyan, by the “Utmost Chronicler” Medes, this is what you find about the Treaty of the Farthest Shore. First of all, the work is written long (many centuries) after this event. It is written in the mode of narrating events about which the chronicler could not have had firsthand knowledge, but this is interspersed with (somewhat) more responsible evidentiary sections that give some indication of what is known and what is speculation. The negotiations were predated by a period known as the Marine Wars,

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Ben, So, I have been thinking about T'kar's back story and I have come up with a nice tie in to the noble Bashan. I was wondering if you would be able to log in a few minutes before the next game so I could run it by you?

Session 68-69 Recap and the Take

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Session 68-69 Recap and the Take The last two sessions saw the party return to tackle the King’s Tower. In the first session, the party explored four rooms on the first floor, but found the way forward blocked by a series of mysterious doors. In the second session, things got crazy. The King’s Tower was the one major unexplored site in the intact South Wing of the Summer Palace. Both the King and Queen’s tower open into the legendary palace library, scene of many of the party’s previously (mis)adventures. The entryway to the King’s Tower from the library os sealed by a tessellated gate, a field of arcane force that pulls apart objects flying into its field into ever so many triangles, spread across space. Dozar called upon the Slumbering God to dispel the gate, and although the magic was potent, the cosmic dream of MANA YOOD SUSHAI was greater. Beyond the gate was a chamber with a warm yellow marble floor, shot through with deeper oranges. On a raised dais, three bronze braziers hung b

Hey Ben

Hey Ben, Still at work. I won't be able to make it tonight. It's been super busy lately. After this week it should be slowing down for a bit which will make gaming a heck of a lot easier. Hopefully next week.

Here's the map for tonight's session (6/14).

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Here's the map for tonight's session (6/14). Note that the azure doors are guarded by Shazikar, niece and Third Vassal of the Prince of the North Wind.

Downtime Thread: Reading in the Library

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Downtime Thread: Reading in the Library So tell me all, what books do you want to pull from the shelves of the greatest library of the dreamlands to peruse while holed up in the secret chamber of the book well? Eric Boyd Aleksandr Revzin Chris P. Nick Kuntz Evlyn M

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Can't make it tonight, work has been extremely busy the last few weeks. Hopefully next game.