Here's the map for tonight's session (6/14). Note that the azure doors are guarded by Shazikar, niece and Third Vassal of the Prince of the North Wind.
A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
Campaign News 7/28 Since returning from your successful raid on the Children of the Spore, your stature has clearly risen at the pagodas. Malichar takes a proprietary pride in your accomplishments, smiling and jesting with you in his booming voice. He sates your prodigious appetites (Dozar and Sleestakarus) with only the slightest hesitation, and the mellow and complex wines of Zyan flow freely. There is now a festival air around your pagoda, which is well-lit and passably furnished, and overflowing with your goods and possessions. Meanwhile, lank Nekalimon stares bitterly, skulking about your pagoda trying to catch your attention and interest. Your lessons on valuable plants with Ulram continues. He is frank with you that he hopes you might become a more natural and easygoing source of products than the ones with whom he usually deals. You witness some remarkable sights. Malichar rouses you from deep sleep one night to show you the splendid sight of a storm forming in the chasm below....
Session 3 Sir Tresken, paladin to the Chatelaine of Storms Dozar, massive priest of MANA-YOOD SUSHAI Gil, sorcerer and seriously religious Ulimite Selwin, simpering linkboy (hireling) The session opened with Sir Tresken’s visit to Adriana, the eerie child witch, currently Sixth Apprentice to the Chatelaine of Storms. Sir Tresken hoped to identify the dream sludge and iridescent powder the party had brought through Ultan’s door, and to form a connection that would facilitate future services. Given her recent fall from grace, Adriana had relocated to apartments over the palace kitchen, where Sir Tresken found her. In her incongruously gravelly voice, Adriana questioned him about the origin of the goods, but Sir Tresken was unwilling to answer. However, she found the items sufficiently interesting that she was willing to look at them anyway. She told him to come back in a couple of days, and they would talk more. Ready to pass through the door once again, the party convened on Ultan’s...
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