A Primer on the Abyssal Dungeon The Short Version : This huge dungeon was designed as a prison, with seven locks of increasing difficulty reach its central prison chamber. The party believes that the real king of Zyan is imprisoned there, with a powerful imposter ruling in his place. The party has opened 3 of those locks, and is currently in the area beyond the Hydraulic Portal (the third lock). Each "level" of the dungeon in some way echoes some aspect of Zyan, the flying city of the dreamlands that sits above it. The area the party is in seems to be a set of tunnels for workers with pipes and clockwork puzzle elements. The Much Longer Version : To really understand the current dungeon you need to a bit of campaign background. It’s a major location in the setting. Here’s everything you need to know—at least given the current state of the party’s knowledge. If you read this, you should be up to speed. Zyan above, the flying city that rests on the rock from the bottom of w...
The Sunken Circle, The Temple of The Archons Steps lead down from each of the five shrines into the sunken area at the center of the Temple of Archons. Along the wall of the depression at shoulder height, an inscription is carved, “It Belongs Not to the Pawn to Question the Intention of the Hand That Moves It”. The bulk of the sunken area is taken up by a single immense block of red stone that has been carved into a wondrous model of a city. When one descends the stairs, the model lights up, illuminated by the same light that currently falls on Zyan above. When you first viewed the model, the streets are lit by the mottled light of sun through dappled clouds. But later, when you poke your heads in to the temple, the model is lit by silver light of the moon and phantasmagorical pools that accumulate below the city's dangling colored lanterns. The model rises to shoulder height at its highest, and waist height at its lowest. It is stylized, with some buildings and locations of ou...
Session 3 Sir Tresken, paladin to the Chatelaine of Storms Dozar, massive priest of MANA-YOOD SUSHAI Gil, sorcerer and seriously religious Ulimite Selwin, simpering linkboy (hireling) The session opened with Sir Tresken’s visit to Adriana, the eerie child witch, currently Sixth Apprentice to the Chatelaine of Storms. Sir Tresken hoped to identify the dream sludge and iridescent powder the party had brought through Ultan’s door, and to form a connection that would facilitate future services. Given her recent fall from grace, Adriana had relocated to apartments over the palace kitchen, where Sir Tresken found her. In her incongruously gravelly voice, Adriana questioned him about the origin of the goods, but Sir Tresken was unwilling to answer. However, she found the items sufficiently interesting that she was willing to look at them anyway. She told him to come back in a couple of days, and they would talk more. Ready to pass through the door once again, the party convened on Ultan’s...
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