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Showing posts from November, 2016

At the hanging pagodas Malichar greets the party with his usual enthusiasm.

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At the hanging pagodas Malichar greets the party with his usual enthusiasm. You feast on luscious fruits and strange meats from the jungle, and wash away the horrors of the jungle with the potent wines of Zyan. In your day of rest you witness the coming and going of a band of plumed reavers. They fly up out of the darkness of the chasm below, their glorious plumage matted and reeking with jungle decay. They are surly and silent, and move with a violent contempt. They enter Nekalimon’s pagoda with covered baskets, and emerge bearing arms and armor. Ulram’s papers have finally come through. To the horror and Shock of the overmerchants Malichar and Nekalimon, Ulram is now owner of his Pagoda. This title comes with dominion over several abandoned pagaodas, one of which he promptly offers to you for your use, unconditionally and permanently. Note that Ulram is expanding his operation, and now has two guards—not nearly as many as Malichar, but not nothing. You may choose whether to extricate

Session 21 & 22 Recap and Take

Session 21 & 22 Recap and Take These sessions saw a lot faction play and jungle exploration, as the party found itself pressured to choose sides in the feud between the witch Zalvorex and the spirit Bazekop. The party was initially roused from their sleep by the overmerchant Nekalimon who said there was someone who had to speak to them. They entered his pagoda to be greeted by a tall, thin figure, with cracked grey skin and horns who introduced himself as Ivar, the herald of Prince Bazekop. He informed the party that they had something that belonged to his liege, the sapphire they had recovered from the warrens of the Hybubs. After some haggling, he offered to exchange a handful of diamonds worth 4000 GP for it. He also informed the party that Aisling was undergoing a fatal metamorphosis as a result of touching the gem. He offered to cure her, if the party would travel to the Valley of the Flowers and fetch a cube from an abandoned vessel there. When the party insisted that they ne

The Witch Zalvorex

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The Witch Zalvorex Vaz makes the party comfortable, offering humble but delicious refreshments consisting of fragrant sweet tea, dumplings that taste of nutmeg, and a hearty soup. As he shuffles around, making these goods available, he inquires after your journey to the Emerald Pools. About your encounter with the smoldering locusts, he remarks that it is year in which they emerge from their long hibernation to feast and procreate furiously before returning to their resting places in the boles of the great trees. He recommends to you a pilgrimage to the burned out site of their mating grounds--their massive courtship and copulation provides a pyrotechnic display not to be missed, which will not be seen again for 33 years. As you are finishing your meal, Zalvorex makes his entrance, coming down the stairs into the common room. He is of indeterminate gender, with pale skin, delicate features, and wild hair. He is dressed in an elaborate patterned kimono. When he passes any of the numerou

Wares of the Hanging Merchants [EDIT: AVAILABLE FOR 8/16 GAMe]

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Wares of the Hanging Merchants [EDIT: AVAILABLE FOR 8/16 GAMe] Weighted Boomerang 50 GP On a hit this does 1d damage, but unlike other missile weapons, it immediately induces a fall check. If it misses roll 4d6 under DEX to catch it on the return. Miasma Censor 75 GP These censors hang around one's neck. When lit they burn an incense to keep at bay the miasma that plagues the highest level of the jungle. It grants a +5 saving throw to the wearer should the miasma roll in. Harness System 200 GP per PC This system allows individuals to clip on and off a shared rope. It allows one to repel as well. It has the mechanical effect that users have the status of being strongly secured for the purpose of falling checks (+2), but move as thought they were lightly secured (3 hexes per day). Hanging Hammocks 100 GP Allows one to sleep in comfort in the jungle without making a CON check. Takes two equipment slots. Cage, Small 25 GP A small birdcage. Cage, Medium 50 GP A cage large enough for a